Benor ([info]benor) wrote,
@ 2007-06-25 14:04:00
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More information.
Back to working on the Everyman idea, with a little more information.

I mentioned before that the mask switches hosts every night, and there's a reason for that. If someone wears the masks more than once in 24 hours, then the magical transformation it grants becomes more powerful. First, the transformation becomes permanent, instead of disappearing when the Everyman mask is taken off. After that, the person wearing the mask begins to gain superhuman levels of strength, speed, and endurance. At the same time, the host gains more prominence in deciding what to do while wearing the mask. Both of these effects are ongoing, with no known end in sight. This has only happened once, and the host started to become paranoid and excessive in using his abilities to stop crime. The mask was able to separate itself from that host, and this is the prime reason why it continually picks new hosts, instead of trying to find a dedicated person to use its power. It fears that the mental problems developed by its only long-time host might repeat themselves if another person wears it for a long period of time.

As for why it fights crime and evil, instead of trying for personal gain, the Everyman itself isn't sure. It wants to stop crime, and what it deems 'evil,' but it has trouble defining when it got this goal or why. I'm not sure on its origin right now, but I am trying to come up with one. It would probably have been created in the 1920s, though. Possibly as some kind of reaction to the Great War.

As for the hosts, they don't lose the memories of what they did as Everyman. But it's something they instinctively keep to themselves-a few have made contact with each other, but most just don't know anyone else who's acted as a host.

I think I've covered most of the ideas I've had for this so far.



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[info]caesarsalad77
2007-06-25 07:39 pm UTC (link)
Benor, I think I should give you a copy of Spirit of the Century, a roleplaying game. Maybe you already have it, but if you don't...and you don't mind a pirated copy which would convince you to buy the real one...I could give it to you.

I think your Everyman idea could fit there, with some tweaking.

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[info]caesarsalad77
2007-06-25 07:40 pm UTC (link)
Oh, also. Super Science. There's your origin.

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[info]benor
2007-06-25 08:13 pm UTC (link)
I wouldn't mind a pirated copy, but right now I don't think I could justify the purchase.

As for the origin, Super Science could work, but I like magic as the reason. I'm thinking that it could have been created as some kind of grief-motivated reaction to World War I.

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[info]caesarsalad77
2007-06-26 12:14 am UTC (link)
Magic is good too. You know, they've kinda ret-conned the Question into being more magic oriented (sort of a city-shaman).

Anyhoo...I'd like you to check out the RPG, because I think you'd like it a lot. Would e-mail work, or should I rapidshare it for you or something?

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[info]benor
2007-06-26 02:10 pm UTC (link)
Email would work fine. Do you still have mine?

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[info]caesarsalad77
2007-06-26 05:03 pm UTC (link)
I do not.

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[info]benor
2007-06-27 09:13 pm UTC (link)
Well, send it to ghblack @ yahoo.com.

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