Benor ([info]benor) wrote,
@ 2007-06-25 14:04:00
Previous Entry  Add to memories!  Tell a Friend  Next Entry
More information.
Back to working on the Everyman idea, with a little more information.

I mentioned before that the mask switches hosts every night, and there's a reason for that. If someone wears the masks more than once in 24 hours, then the magical transformation it grants becomes more powerful. First, the transformation becomes permanent, instead of disappearing when the Everyman mask is taken off. After that, the person wearing the mask begins to gain superhuman levels of strength, speed, and endurance. At the same time, the host gains more prominence in deciding what to do while wearing the mask. Both of these effects are ongoing, with no known end in sight. This has only happened once, and the host started to become paranoid and excessive in using his abilities to stop crime. The mask was able to separate itself from that host, and this is the prime reason why it continually picks new hosts, instead of trying to find a dedicated person to use its power. It fears that the mental problems developed by its only long-time host might repeat themselves if another person wears it for a long period of time.

As for why it fights crime and evil, instead of trying for personal gain, the Everyman itself isn't sure. It wants to stop crime, and what it deems 'evil,' but it has trouble defining when it got this goal or why. I'm not sure on its origin right now, but I am trying to come up with one. It would probably have been created in the 1920s, though. Possibly as some kind of reaction to the Great War.

As for the hosts, they don't lose the memories of what they did as Everyman. But it's something they instinctively keep to themselves-a few have made contact with each other, but most just don't know anyone else who's acted as a host.

I think I've covered most of the ideas I've had for this so far.



(9 comments) - (Post a new comment)


[info]caesarsalad77
2007-06-25 07:39 pm UTC (link)
Benor, I think I should give you a copy of Spirit of the Century, a roleplaying game. Maybe you already have it, but if you don't...and you don't mind a pirated copy which would convince you to buy the real one...I could give it to you.

I think your Everyman idea could fit there, with some tweaking.

(Reply to this) (Thread)


[info]caesarsalad77
2007-06-25 07:40 pm UTC (link)
Oh, also. Super Science. There's your origin.

(Reply to this) (Parent)


[info]benor
2007-06-25 08:13 pm UTC (link)
I wouldn't mind a pirated copy, but right now I don't think I could justify the purchase.

As for the origin, Super Science could work, but I like magic as the reason. I'm thinking that it could have been created as some kind of grief-motivated reaction to World War I.

(Reply to this) (Parent)(Thread)


[info]caesarsalad77
2007-06-26 12:14 am UTC (link)
Magic is good too. You know, they've kinda ret-conned the Question into being more magic oriented (sort of a city-shaman).

Anyhoo...I'd like you to check out the RPG, because I think you'd like it a lot. Would e-mail work, or should I rapidshare it for you or something?

(Reply to this) (Parent)(Thread)


[info]benor
2007-06-26 02:10 pm UTC (link)
Email would work fine. Do you still have mine?

(Reply to this) (Parent)(Thread)


[info]caesarsalad77
2007-06-26 05:03 pm UTC (link)
I do not.

(Reply to this) (Parent)(Thread)


[info]benor
2007-06-27 09:13 pm UTC (link)
Well, send it to ghblack @ yahoo.com.

(Reply to this) (Parent)


[info]kosui
2007-06-27 06:19 pm UTC (link)
This idea's amazing, Benor!

Kalad's right. Everyman would be awesome in Spirit of the Century. The concept seems like it would fit into a pulp hero setting very well. It could also work well as a silver-age style comic (or one of the other ages, for that matter).

(Reply to this)


[info]franzferdinand2
2007-09-11 05:12 pm UTC (link)
Brandon and I were talking about 1920s and 30s pulp stuff, and I'd mentioned this too him. It then inspired us, particularly the Great War part, to design our own pulp proto-superhero. Nathaniel Osgood was a soldier in the Great War, but he failed to deliver the Armistice orders quick enough, resulting in the deaths of his friends and many Germans. As he stood there, in shock, one lone surviving German managed to get off a shot, striking Osgood in the chest. Now the poor man lies in a coma in New York, and has for the past several years. But Nathaniel's strength of will (coupled with his guilt and shame) have combined in a process that allows him to project an astral image after dark. When the sun sets, Nathaniel hopes to atone for his mistakes by making criminals fear....THE GRAVE!

We've actually come up with quite a few supporting cast members, as well as villains (like Chow Sun Ming, the fearful Hypnotist; an arab mystic known only as the Jackal; or, most dangerous, Dr. Heinrich Faust who is able to project in the same way as the Grave).

I'd also had an idea concerning the Everyman. Namely that some citizens, after having had this experience, decide that they still want to make a difference, even if they no longer have the aid of the mask. Basically I see it as a loosely formed confederation of people who aid the everyman, sometimes with information, sometimes by hiding him...basically whatever they can do. Kind of like a low-tech version of the Global Frequency.

(Reply to this)


(9 comments) - (Post a new comment)

Create an Account
Forgot your login or password?
Login w/ OpenID
English • Español • Deutsch • Русский…